Understanding Video Games: The Essential Introduction

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Author: Simon Egenfeldt-Nielsen

Pages: 336

Size: 3.438,65 Kb

Publication Date: July 28,2012

Category: Media Studies



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This extended and revised second edition of Understanding VIDEO GAMING offers a comprehensive launch to the developing field of video game studies. This follow-up to the pioneering initial edition takes gaming studies in to the next 10 years of the twenty-first hundred years, highlighting adjustments in the overall game business, advancements in gaming scholarship, and recent tendencies in game style and development―including cellular, social, and casual video gaming.

Understanding VIDEO GAMING, 2nd Edition can be an important examine for newcomers to gaming studies and experienced video game scholars as well.

In Understanding VIDEO GAMING, 2nd Edition learners will:

    • Measure the main theories used to investigate games, such as for example ludology and narratology
    • Gain knowledge of the industrial and organizational areas of the game market
    • Trace the annals of video gaming from Pong to Ps3 3 and beyond
    • Explore the aesthetics of game style
    • Measure the cultural placement of video gaming
    • Consider the potential ramifications of both violent and “severe” video games.

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Extensively illustrated, and showcasing discussion queries, a glossary of terms, and a comprehensive video game background timeline (which includes an interactive online edition), Understanding VIDEO GAMING, 2nd Edition can be an indispensable resource for anybody thinking about examining the methods video gaming are reshaping entertainment and culture.


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