Download Debugging Game History: A Critical Lexicon (Game Histories) PDF EPUB
Author: Henry Lowood
Pages: 464
Size: 3.290,07 Kb
Publication Date: June 3,2016
Category: Debugging
Essays discuss the terminology, etymology, and history of terms, supplying a foundation for vital historical studies of video games. Taken collectively, the essays provide a basis for the emerging research of game background. Histories possess generally been fact-by-reality chronicles; some take deep dives in to the histories of enjoy and simulation to supply context for the advancement of digital and digital video games; Kirschenbaum, Carly A. It includes original articles on key principles in game studies, organized as in a lexicon―from “Amusement Arcade” to “Embodiment” and “Game Artwork” to “Simulation” and “Globe Building.”
Compiled by scholars and practitioners from a number of disciplines, including video game development, curatorship, mass media archaeology, cultural research, and technology research, the essays provide a group of distinctive critical “needs” in historical topics. Wolf
fundamental conditions of game style and advancement, technology, and play possess hardly ever been examined in the context of their historic, etymological, and conceptual underpinnings. others undertake such technological the different parts of video games as code and audio. Not absolutely all essays are background or historical etymology―there can be an analysis of video game design, and a dialogue of intellectual house―but they non-etheless raise queries for historians to consider.Even while the field of video game studies provides flourished, crucial historical studies of video games possess lagged behind the areas of analysis.
Contributors
Marcelo Aranda, Brooke Belisle, Caetlin Benson-Allott, Stephanie Boluk, Jennifer deWinter, J. P. Dyson, Kate Edwards, Mary Flanagan, Jacob Gaboury, William Gibbons, Raiford Guins, Erkki Huhtamo, Don Ihde, Jon Ippolito, Katherine Isbister, Mikael Jakobsson, Steven Electronic. McAllister, Nick Monfort, David Myers, James Newman, Jenna Ng, Michael Nitsche, Laine Nooney, Hector Postigo, Jas Purewal, Reneé H. This volume efforts to “debug” the flawed historiography of video gaming. Kocurek, Peter Krapp, Patrick LeMieux, Henry Lowood, Esther MacCallum-Stewart, Ken S. Jones, Jesper Juul, Eric Kaltman, Matthew G. Reynolds, Judd Ethan Ruggill, Marie-Laure Ryan, Katie Salen Tekinbas, Anastasia Salter, Tag Sample, Bobby Schweizer, John Sharp, Miguel Sicart, Rebecca Elisabeth Skinner, Melanie Swalwell, David Thomas, Samuel Tobin, Emma Witkowski, Tag J.P. Nearly all essays look at video game history from the exterior in;